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Runes of Magic: Most Useful Runes of Magic Survival Guide

Getting Started

There are many players have became the most stacked funs of Runes of Magic, but some of them even do not know the professional tactic of it, moreover the non-funs ones and those who do not love it. Here I will provide them the most useful and professional guild about Runes of Magic, which are all been confirmed excellent by me during I am playing it.

Basic Controls:

W, A, S, D keys are used for basic movement. You can use the Q and E keys to turn your character. Characters move in a linear motion from one place to another. If an obstacle is in your way, use the SPACE key to jump over it. You can modify your keyboard to whatever style suits you. Just hit ESC key and click on Key Bindings.

Tip: Avoid wells, boxes, coffins, cliffs with sharp dips, corners, and low-ceiling rooms to avoid getting your character stuck. If you are stuck, you can try to jump forward or sideways, use a hearth recall stone, or call a GM (Last resort only).

Camera Movement:

Holding the right-mouse button and dragging it all over the screen moves the camera. Use the scroll wheel to zoom in and out. Left clicking moves the character in a linear and doesn't avoid obstacles in it's way.

The Interface:
You can set the interface up under Interface options. The hotbar tab allows you to set more hotbars on the screen. Also the UI scale allows you to resize the interface to make things fit or you just want to make it look slim and clean.

Main Interface – Contains your Mini-map in the right hand corner with World Search, Item Mall, World Map, Color Change, and Mini-map option buttons. Your HP/MP/Auxiliary bars plus profile picture is in the left hand side. Target information shows in the upper center along with level and HP/MP bars shown in percentages. Chat windows are on the bottom left side followed by a row of Hot bars where your skills are placed and can be activated with pre-set hot keys. Your experience bar is located on the very bottom colored in blue.

Tip: Pressing CTRL+Z removes the Main Interface and gives you a chance to take beautiful screen shots. CTRL+X displays your FPS and Ping Counters.

Inventory – Pressing B, will bring up your inventory where you can sort, add, or trash items. Six tabs hold your things, only two tabs are available, the rest can be rented out using cash shop. On the bottom are four buttons, item mall bag which displays your cash shop items you bought, Arcane transmutor which allows you to modify existing equipment and combine rune stones, Trash can to throw away items, and the Sorter which sorts out your gear in categories.

Character Sheet – Pressing C, will bring up information on your character. Left panel shows your stats, reputation, and secondary stats, and resistances. The center screen shows your character and the gear he has on. Hovering over a piece will open a quick switch window and lets you highlight any gear compatible with your class already in your inventory to be used. There are more tabs to the right which opens up different menus showing crafting skills, level of your classes, weapon masteries, emotes, and titles.

Guild Interface – Pressing G, will open up your Guild interface. If you don't have a guild it will say so and the list will be empty until you find one. The Guild interface displays all the members within and their corresponding levels or ranks. There's a drop down boxes which will display certain types of information. There are two buttons at the top, War Info and Guild Resources. War Info tells how many wars the guild has been in and the results of those conflicts. Guild Resources brings up an interface which allows you to donate resources like herbs, wood, ore, gold, diamonds, guild runes, etc., to level up a guild. Leveling up a guild unlocks new features. A guild leader has options to modify the ranks, set permissions, and/or boot troubled members out. He can invite and post bulletin boards too.

Skills Interface – Press K to bring up your Skills Interface. Here you can see the different skills you have acquired when you leveled up. They are divided out in tabs. First tab is the General Skills (Attack, Hearth Recall, Crafting Skills), second tab is your Primary Class skills, third tab is Secondary Class skills, and fourth tab contains Class-Specific Skills. You can't unlearn them, but you can just leave it alone. You can also drag a skill into your hotbar and you can upgrade skills with Talent Points.

Tip: You can re-map your interface keys in the Key Bindings menu!

Picking the right class in a game you never played can be frustrating and may lead to confusion and the wrong skills. It could be deadly out there when you the wrong skills or set up. So what type of player are you?
Melee Classes:

Knights – With the ability to wear plate armor and wield sword and shields. They are the heavy tankers that can withstand brutal punishment at the cost of high-end attacks.

Note: Knights have two different buffs that stack on to a target. Knight skills such as Punishment, can only be benefited by Holy Strike. Stack 3 Holy Strikes + Punishment for a devastating blow. Class-Specific skills use a different set. Holy Sword allows Mana Absorption to take place. Three physical strikes with Holy Sword buff + Mana Absorption = Mana Stealing powers! Great skills to have is Resilience, Enhanced Armor, Resolution, Shield of Atonement, and Whirlwind Shield.

Warriors – Going for brute strength with medium armor allows the Warriors to focus on heavy hitting power and mob control. Drawing their rage as fuel during battles to unleash devastating maneuvers that destroys everything around them.

Note: Warriors start out with no rage. They build rage while fighting and defending. Slash is an excellent skill to use since it causes bleed effects. Probing attack + Thunder + Slash is a great three-hit combo. Use sneak attack to reach your opponents quicker. Defensive Formation is a great party buff, Berserk is great for solo since it'll make party members angry in battle when you use Berserk. They don't need a 50% decrease in defense.

Rogues – Speedy, quick, and sneaky. Rogues sacrifice defense for critical attacks and high DPS (damage per second). They use energy instead of mana to pull off attacks with high accuracy and blind status effects to catch their enemy off-guard. They also employ daggers as a secondary tool to draw mobs in.

Note: They are squishy, but they are agile and deal out high damage. They combine premeditated attacks with high powered skills without letting their target know that they're there. Shadowstab + Low Blow + Wound Attack is the preferred three-hit combo for a frontal attack. Blind Spot (Cheap Shot at Level 30) + Low Blow + Wound Attack is the best back attack combo to use. Use Nimble Hands, Dagger and Offhand Mastery to raise your DPS to astounding levels.

Ranged Classes: 

Scout – Shoot and run, shoot and run. Scouts are squishy rogues with bows pretty much. With ranged skills that have DoTs (Damage over Time), and melee attacks for those close encounters to stop a target from attacking back.
Note: They don't shoot arrows automatically and most of their skill stopping attacks take timing to pull off correctly. Best skills are Vampire Arrow and Combo Shot.

Priests – High HP and MP, priests are the common staple to any party and man's best friend. Priest have the power to heal and resurrect allies. They also provide excellent support with their party buffs, but have limited offensive capabilities.
Note: With high HP and MP, they lack defense and attack. Soloing with a priest is time consuming, but you're not likely to die as much since you can resurrect yourself. Leveling is not bad, since every party wants you, but you'll find annoyance in the game world when everyone is asking you to revive them.

Mage – Super squishy, yet super powerful. Also have outstanding range using fire and lightning attacks to quell any resistance without having to move.
Note: Flame, Fireball, Thunderstorm, Meteor Storm...the list can go on and on with spells. These are capable of one-hitting a mob in the same level range. They also suck up a lot of MP and your characters' HP starts off low so they themselves can be killed in one-hit by a hard hitting target.
Secondary Classes:

In Runes of Magic, you have the option of choosing a secondary class to complement you're primary. It's very important that you choose wisely because you won't be able to change them once you selected. Secondary classes when equally leveled as your primary benefit a 10% increase in stats. They also provide secondary skills to help your primary, but the drawback is you don't get to choose which secondary skills will be in your skill book.
Talent Points:

Talents points are easily distributed to each of your skills to level them up as high as your level allows. They are reaped from monsters as a reward. Skills are gained automatically after you level, it's up to you whether you want to advanced them further using Talent Points. Pick your skills and use your Talent Points wisely! They can only be reset through a Cash Shop item.

Tip: There are many hidden skills in the game. Can you find them all?

The Mobs

Mobs are placed in three categories, Regular, Elite, and Crown Bosses. You can tell what type of mob it is by viewing their target info in the upper middle of the screen. Regular mobs have just a level by their portrait. They can be killed by a solo player or in groups with ease. They drop trash loot most of the time, but every once in awhile they drop white or green gear. Very rarely do they drop blues or purples. Elite Mobs have a gold eagle border around their portrait and their level. They also can be Quest Bosses too. They are stronger and best taken out with a party of at least six members. They drop white and green gear, rarely blues, and most inhabit a dungeon or instance. Crown Bosses are the hardest. They are noted by the golden eagle border and instead of level number, they have crowns instead. These mobs have a load of HP and have high damage output. It's best to take a raid party of 20 or more people against these. Some have bravely beaten them with just a party, but takes awhile. They drop white, green, and blue gear a lot and sometimes a rare monster card.

Monster Compendium:

Every once in awhile you'll get a card from a monster drop. Right clicking the card places it in the Monster Compendium which is like an encyclopedia of all the monsters you've collected. There are many in each category and you can access this interface by pressing P.

The World Map

Press M to display the current zone you're in. To open up other options, click the dash on the upper right hand corner of the world map to display a drop-down list of options such as opening another map or dungeon to see.

World Search:

Can't find a monster, resource, quests location, or NPC? Use the World Search feature to find what you're looking for and place a marker on the main map. World search button is on the Mini-Map interface, 2nd button on the left. You can search for available quests in your zone or you can hide low-level quests. You can set up various follow markers and way points too. World Search is your best friend when adventuring so get comfortable with it!


Quest Interface – Pressing L, will open up a list of your Quest you've taken and available to you. The left side panel displays quests you've accepted followed by their difficulty level. A green
quest is 3 levels below your current level and shouldn't pose a problem. A yellow quest is a quest in your level range and may pose a slight challenge for you. A red quest is 4 or more levels higher than your current level and that is very challenging to complete. If you happen to lose a quest item or fail an objective, you can abandon the quest by highlight quest on the left side panel, and clicking “Abandon Quest” on the bottom right hand side. If you can't find the Quest NPC Reward, you can click on a button that will display it for you on the World Map.
Quest Icons – They come in the form of punctuation symbols that appear over an NPC's head or quest object:
A bright yellow exclamation point means quest can be undertaken at your level or a continuation of an existing quest. A blue one means the quest is a daily quest which can be taken 10 times per day. They reset every 24 hrs. A gray one means the quest is not ready to be taken, but will be at the next level.
Question marks come in 1 flavor, bright yellow, they usually mark the continuation of a quest chain.
Check marks - are colored either bright yellow or light gray. Bright yellow check marks means you have completed the quest and ready to turn in. Gray ones are the opposite.
Tip: You can find other quest icons on the World Map!
Types of Quests – Many types of quests to keep you busy and entertained with engaging story lines that are either serious or silly. Here's an example of the type of quests you may encounter along your travels:
Chain Quests – Usually involving a 3-5 part series which may contain a combination of killing, collecting or delivering quest objects to NPC for a hefty reward.
One-time Quests – Done only once and never do them again. May be collecting or delivering certain items to the person. Daily quests fall into this category.
Crafting Quests – Designed to make you gather certain ingredients to make an item or give to an NPC for money and rewards. They require a certain level of Crafting skill to be useful.
Boss Quests – This is a challenge quest, but the experience is huge. It will involve you going into a dungeon and killing a specified crowned elite. Some are repeatable, and some aren't.
Tip: Confused about how to use an item in a quest? Right click an item or read the item description to follow the next best path. You might find a hidden quest line!

Crafting is the art of making your own gear using recipes that you bought, found, or earned. With the right amount of crafting skill you can make some of the best gear in the game. Of course, crafting does come with a price tag and takes time and dedication to fulfill. Crafting may not be for everyone and we recommend taking a break from long periods of crafting due to frustration or eye strain.

Gathering: To begin crafting successfully, you must learn how to gather your materials. There are resource nodes all over the world of Taborea in the form of Herbs, Wood, and Ore. Depending on your gathering skill you are limited to different tiers of the above 3. Tier 1 starts at 0, Tier 2 = 8, Tier 3 = 16, and so on. You learn how to gather as part of a chain quest in the starting zone around Level 3.
Once you gathered enough materials, you have to refine them first before applying it to your creations. Pick up a refining recipe from each Crafting NPC. It takes 2 materials to create a green refined item and 6 to make a blue refined item. You gain experience in each Gathering skill you have for refining them. Though they only amount to a small increase unlike Gathering which nets a huge amount.

Production: There are many disciplines to go into, each have their own set of recipes in which you can craft items. Learning and making an item recipe comes with a price tag which increases the higher your recipe level is. Alchemy, Cooking, Tailoring, Armor Crafting, Blacksmithing, and Carpentry are the main production skills you can learn. There are many tiers in learning and only one skill can be claimed as Master. To make an item, just go to a crafting station (ex. Armor Crafting), right-click the skill in your Skill interface. It'll bring up a window that lets you decide what you want to craft today, clicking on a learned recipe will bring up what materials are needed to craft this item. If you have enough you can hit the craft button below to start. You can set up a max number or a custom number of items to make.

Recipes: You can learn different recipes from your respective crafting NPC. There are also special recipes from different NPCs, and ones that are dropped by mobs. To learn a recipe that dropped for you, just right click the recipe scroll and thats it.
Tip: Uncle Kaga always had the best recipes, he made the finest stuff in the world! ~Cantheren

Crafting Items: Usually you'll get a recipe which requires a special item besides materials that you gathered every time.In Alchemy you may need a test tube or bottle, Cooking may require a special ingredient only available at a Grocer or Food Supplier, and some may demand a crafting rune (Link, Frost, Combine, Disenchant, etc.). Crafting runes are found all over Taborea from mob drops and are always available in good supply.

Tip: Learn where crafting runes are dropped so you may come back again soon to get more!


Enchanting a piece of gear is the greatest way to make your character stand out from a crowd. Stats are a wonderful thing and having items glow is the best. They come with a price though and requires careful planning.

Arcane Transmutor: This is your next best friend besides the World Search. You ever wonder how that one person you couldn't beat, but they were same level or had good skills? Well they always had good equipment on them using this wonderful tool. You an acquire the Arcane Transmutor when you get your second-class in Varanas city. The Arcane Transmutor does several things:
It can combine stat runes you find. 5 of the same tiered stat runes make 1 rune a tier higher.
(ex. 5 Stamina I = 1 Stamina II)
It can combine two different runes to make one special rune.
(ex. Resistance I + Endurance I = Atonement II)
It can strip stats off a piece of equipment with a special Power Stone to make a Mana Stone.
(ex. Sword (+5 Defense) + Power Stone (+5 Attack +3 Stamina) = Mana Stone (+3 Stamina, +5 Attack, +5 Defense))
You can combine 3 newly created Mana Stones of the same Tier into a upgraded Tier stone.

Tier 1 Mana Stone
+3 Stamina
+5 Defense

Tier 1 Mana Stone
+10 HP
+10 Defense

Tier 1 Mana Stone
+20 Magic Defense
+20 Attack Power
Tier 2 Mana Stone
+3 Stamina
+5 Defense
+10 HP
+10 Defense
+20 Magic Defense
+20 Attack Power
If you don't want to upgrade to another tiered Mana Stone, you can input an item if you want instead and the stats will replace the item stats.
Tip: You can buy power stones for 12k gold in Varanas West Wing or in Obsidian Bastion. The NPC is right next to the Enchanter.

Enchant Bonus: You can buy Jewel Stones from the NPC in Varanas to add '+' bonus to your gear. It will yield varied results depending on your gear and what level it is. It'll add a another set of stats to go along with your existing one. After +2 an item will begin to emit a soft glow and get brighter with each '+' you do to a maximum of +6.

An example of what a completed item looks like:
Disenchant: Disenchanting is the art of breaking down an item into stat runes. You can learn this skill in Logar. The Relichasio brothers teach this craft to fellow adventurers. An item may yield a stat rune, and most often the brothers never guarantee a successful breakdown. 70% of the time you get nothing except a loss in item.

Tip: I cried when I lost my beloved axe that Princess Bethelune gave to me! ~Jonas

I hope this guide may serve you well, fellow adventurer and it has served me well in my travels. Taborea is a challenging and dark place, but only you can shine the light and spread the knowledge to others. Good luck in your journeys and most importantly, have fun!