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The first post-launch Hero has arrived and she is a cool customer.
Ana wields a biotic rifle which can fire normally as well as scope. The crux of playing Ana is being able to make quick decisions. Should you be healing or dealing damage? Sleeping an enemy or boosting an ally? She average mobility, an awesome ultimate and is considered one of the most high difficulty Heroes to play.
Ana is an excellent secondary support and should be thought of as an "amplifier" of your teams abilities and a "dampener" of the opponents'. She is not a main healer.
One of the founding members of Overwatch, Ana uses her skills and expertise to defend her home and the people she cares for.
As the Omnic Crisis inflicted a heavy toll on Egypt, the country's depleted and undermanned security forces relied on elite snipers for support. Among them was Ana Amari, who was widely considered to be the world's best. Her superior marksmanship, decision-making, and instincts made her a natural selection to join the Overwatch strike team that would end the war.
Following the success of Overwatch's original mission, Ana served for many years as Strike Commander Morrison's second-in-command. Despite her responsibilities in leading the organization, Ana refused to step away from combat operations. She remained on active duty well into her fifties, until she was believed to have been killed during a hostage rescue mission by the Talon operative known as Widowmaker.
In truth, Ana survived that encounter, despite being gravely wounded and losing her right eye. During her recovery, she wrestled with the weight of a life spent in combat, and she chose to stay out of the world's growing conflicts. However, as time passed, she realized she could not sit on the sidelines while people threatened her city and the innocents around her.
Now, Ana has rejoined the fight to protect her country from the forces that would destabilize it, and most importantly, to keep her family and her closest allies safe.
Tip - Ana's rifle cannot headshot, go for body shots.
Sleep dart - After a short delay (about a second, it feels like forever), Ana fires a dart from her sidearm, if this dart hits an enemy, they will be put to sleep for 5.5 seconds, unable to perform any actions. The sleep is removed if the target takes damage. This ability can turn fights from a 6v6 to a 6v5 for 5.5 seconds. The best targets are those away from the fight as they are unlikely to be hit. This is also a great ability to cancel channeled abilities such as Roadhog's Whole Hog or McCree's Deadeye. It can be used to save your life if a sneaky Genji finds you.
Fancy Tip - Sleep Dart does stun enemies briefly even if they are under fire. This can be used to slow down the enemies damage if you are unable to find a good target.
Biotic Grenade - This bomb doubles allies healing received as well as negates all healing to enemies. This is also your only way to heal yourself. It can be a great way to keep your allies alive by doubling their healing received, or go on the offensive by negating all healing on enemies.