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Final Fantasy XIV patch 4.2 preliminary patch notes
- Jan 29, 2018

 Final Fantasy XIV's Preliminary Patch Notes for their upcoming patch, Patch 4.2 - Rise of a New Sun - are here. This patch includes the long-awaited balance changes to classes, as well as other important updates.

ffxiv patch

  • New Main Scenario quests - a chain of eight quests, with names omitted
  • Players can no longer skip any cutscenes in Castrum Meridianum and Praetorium
    -This is to ensure new players can properly enjoy the dungeons and the cutscenes they offer. Rewards from Main Scenario Roulette have also been increased
  • More Chronicles of a New Era quests have been added
    -This includes the new "Four Lords" story, as well as Interdimensional Rift - Omega.
    -Hildibrand quests will come in Patch 4.25, as well as Eureka Anemos
  • The Glamour Dresser and glamour plates have been added
  • Ananta Beast Tribe quests have been added
  • Rewards from Gaganaskin and Gazelleskin treasure maps have been adjusted
  • The acquisition rate for Timeworn Thief's Map in the Lost Canals of Uznair has been increased.
  • The rewards in the Aquapolis, the Lost Canals of Uznair and the Hidden Canals of Uznair have been adjusted.
  • The Level Sync for the Lost Canals of Uznair, and the Hidden Canals of Uznair, has been increased to i370
  • Players can now enter Dzemael Dark Hold, Pharos Sirius, and Copperbell Mines (Hard) with their Squadrons
  • Subaquatic voyages have been added
  • Like Free Company airship voyages, but underwater!
  • Housing Wards 13 through 18 have been added, and will open one week after the release. Players will not be able to purchase them until a later date - only Free Companies can.
  • Players can now teleport to their friend's free company estates, private estates, and apartments.
  • Exterior and interior fixtures will no longer be lost when remodeling an estate.
  • Does not apply to wallpapers used on blank partitions
  • New Allagan, Ananta, and NPC permits for Estate NPCs
    Vendor NPCs allowed in an estate has been increased
    - 2->4 for Private Chambers and Apartments
    - 3->6 for Cottages
    - 4->8 for Houses
    - 5->10 for Mansions
  • Furnishings from the FFXIV Furnishing Design Contest have been added.
  • Fashion Report comes to the Gold Saucer
  • Payers who have defeated Triple Triad NPCs, but have not received their card, will have a special marker over their heads.
  • The NPCs, not the players.
  • Wondrous Tails now offers more, unique prizes, available for Certificates of Commendation - available as rewards for completing Wondrous Tails
  • New Emotes & Hairstyles

    ffxiv patch

    Battle Changes

  • Paladin
  • Shield Swipe reduced to 100, from 150 Potency
  • Holy Spirit reduced to 380, from 400 Potency
  • Warrior
  • Mostly buffed, Inner Release and Berserk are now one skill.
  • Storm's Eye nerfed to 10% buff from 20%
  • All other Combo Potencies increased
  • Redditor and avid Warrior player /u/bokchoykn has gone over the Warrior changes in full, which players and avid warriors can read here.
  • Dark Knight
  • Delirium recast time reduced to 80 seconds from 120 seconds
  • The Blackest Knight's effect duration increased to 7 seconds, from 5 seconds.
  • Monk
  • Mantra recast time reduced to 90 seconds, from 120
  • Perfect Balance recast time reduced to 60 seconds, from 180
  • Wind Tackle's Riddle of Wind effect increased from 5, to 10 seconds
  • Riddle of Wind will now grant the effect of Greased Lightning, with a duration of 16 seconds
  • Brotherhood's now applies to the user
  • Machinist
  • Rook and Bishop's autoturret hypercharge effect decreased from 6%, to 5%, for the "Target's Damage Taken" effect
  • Black Mage
  • Transport recast time reduced to 8 seconds, from 12
  • Thundercloud effect duration has been increased to 18 seconds, from 12
  • Firestarter's effect duration has been increased to 18 seconds, from 12
  • Aetherial Manipulation's recast time is now 10 seconds, down from 30
  • Fire IV's potency has been increased to 280, from 260.
  • Summoner
  • Tri-bind's potency, while under the effect of Dreadwyrm Trance, has been reduced from 100, to 70 potency
  • Painflare has been reduced from 200, to 180
  • Ruin III has been reduced from 130, to 120
  • Wyrmwave has been reduced from 160, to 150
  • White Mage
  • Divine Benison no longer requires lilies
  • Scholar
  • Excogitation now heals if the effect expires
  • Astrologian
  • The Spear's duration is now 30 seconds, up from 20
  • Earthly Star's cursor indicator now matches the AoE's size
  • Role Actions
  • Tank's interject now silences more quickly
  • Diversion has been improved, and now lasts for 30 seconds
  • Head Graze now silences more quickly

    Other notable changes

  • The Unending Coil of Bahamut (Ultimate) will see an item level sync of 345, to preserve the difficulty of the raid, as well as the rarity of the achievement
  • Duty Roulette: Level 70 Dungeons has been added
  • Offers 100 Tomestones of Creation, 15 Tomestons of Mendacity
  • The Royal City of Rabanastre is now in the Alliance Raid Roulette
  • Hells' Lid, The Fractal Continuum (Hard), The Jade Stoa, and Sigmascape v1.0 -> v4.0 are now in Duty Roulette: Mentor
  • The required average item level to register for Duty Roulette: Mentor has been increased from 305 to 325.

  • Final Fantasy XIV Producer & Director Shares A New Year’s Greeting
    - Jan 07, 2018

    Final Fantasy XIV Producer and Director Naoki “Yoshi-P” Yoshida took to the Lodestone to share a New Year’s greeting for the fan with some talk on what’s to come for the Square Enix MMORPG.

    In 2017, the MMORPG title saw a busy year with the release of its second expansion, Final Fantasy XIV: Stormblood, along with its annual Fan Festival events that take place three times a year. In the New Year’s message Yoshi-P talks about upcoming events online and offline, along with a prophetic passage that appears to be teasing something for the realm.

    Here’s the message from Yoshi-P:

    Hello there, everyone. Producer and Director Yoshi-P here to wish you all a Happy New Year!

    2017 was a fantastic year. The release of our second expansion, Stormblood, was a great success, and we’ve seen more players online than ever before. It goes without saying our accomplishments over the past year wouldn’t have been possible without your support. I can’t thank you enough for your continued patronage.


    As mentioned during the LIVE letter in December, our first major update of the year, patch 4.2, will be released at the end of this month. Plans for the FFXIV Fan Festival 2018-2019 are also well underway. With a year’s worth of preparation going into the event anything can happen, but I’m afraid you’ll have to wait to learn what we have in store.


    It’s also worth mentioning we aim to do more than hold Fan Festivals. In fact, I’ve already settled on plans for another event over a year from now. I suggest keeping a look out for future announcements to find out what it is.

    ffxiv update

    Strange… I was expecting perhaps another ancient Eastern proverb, or even a passage from the diary of the late Archon Louisoix. What could this mean for the future of the realm? I suppose we can only speculate until the truth reveals itself.

    The FFXIV team is taking a short break for New Years, but you can be sure we’ll hit the ground running when we get back to the office. There’s much to do this year, and we intend to give our all to provide you with the greatest gaming experience possible.


    Again, to our players and all fans of the Final Fantasy series, I wish you a happy new year, and hope you enjoy what we have in store for 2018!

    Final Fantasy XIV Adds New Housing and More With Patch 4.1
    - Sep 05, 2017

    Coinciding with PAX West 2017 that concludes today on September 4th, Square Enix released its Letter from the Producer regarding FINAL FANTASY XIV: STORMBLOOD. For those that don't know, these letters are essentially long-form livestreams hosted by Naoki Yoshida, the executive producer of Final Fantasy XIV.

    ffxiv patch

    These letters are typically used for major announcements of changes and additions to the popular MMORPG. In this case, the 38th letter was a special one, as it was also in celebration of the game's fourth anniversary since its launch on August 27th, 2013.

    In celebration of the anniversary, this particular letter was a part of the 14-hour long annual livestream over Labor Day weekend for Final Fantasy XIV. With this special occasion, Producer Yoshi-P announced some brand new features coming to it, many of which have been long-awaited for fans of the game.

    Patch 4.1 entitled "The Legend Returns" is only a month away, scheduled to release in early October. With it, comes the first part of expansion Stormblood's 24-player raid Return to Ivalice. This particular raid will have players returning to the setting of this year's Final Fantasy XII: The Zodiac Age with the scenario penned by Final Fantasy Tactics director Yasumi Matsuno.

    Also: Final Fantasy XV is Coming to PC

    To the excitement of players, 4.1 will finally introduce new housing for sale. These houses will be located in Shirogane in Stormblood's main city of Kugane. This will add more available houses to the game's currently extremely limited allotment. In addition, there will be a new relocation service offered for those that would like to easily transfer their current estates to the new area of Shirogane.

    Final Fantasy XIV Patch 4.1 Additional Content

  • Continuing the main story past the end of the expansion
  • The ability to add friends, send private messages, and more cross-world
  • Bard's new non-combat ability "Perform" meant for social interaction
  • Extreme version of Shinryu's trial
  • Another chapter of the Hildibrand storyline
  • A new level 70 dungeon: The Drowned City of Skalla
  • Mecha-inspired PVP mode called Rival Wings
  • New Ultimate difficulty level
  • The Unending Coil of Bahamut (Ultimate)
  • Additional items and gear

  • Final Fantasy XIV: Stormblood Now Available, New Features Detailed
    - Jun 21, 2017

    Stormblood is Final Fantasy XIV's second expansion. The game officially launches Tuesday for PC and PlayStation 4 in Japan, North America, and Europe.


    Here's the rundown of everything Stormblood brings to the table for players new and old:

  • Two New Jobs: Samurai and Red Mage – The highly anticipated Samurai and Red Mage jobs make their debut in Stormblood. The DPS jobs introduce new fighting styles for players to enjoy—learn and master the art of “Sen” as the Samurai, or unleash hybrid magic and melee combos with the Red Mage’s Chainspell ability.

  • Level Cap Increase – The level cap for jobs and classes will be raised from 60 to 70. Players will need to make full use of the new powers at their disposal to defeat their Garlean adversaries.

  • Swimming and Diving – Explore Eorzea's pristine waters with the addition of swimming and diving. Players will be able to journey deep into the depths upon completing special prerequisites.

  • New Beast Tribes and Primals – Players will encounter both the ancient Ananta, an all-female tribe who worship the primal Lakshmi in the mountains of Gyr Abania, and the Kojin—skilled traders residing in underwater settlements who worship the Lord of Revel, Susano.

  • Fourth Residential District – Shirogane, an island belonging to the Far Eastern nation of Hingashi, is now open to adventurers who frequent the port of Kugane. Those with a fondness for Far Eastern aesthetics will find it the perfect place to call home. Plots of land will be available for sale beginning with Patch 4.1.

  • PvP Updates – A revamped battle system bring a new, streamlined PvP experience toStormblood. Job actions will now have PvP-exclusive counterparts, from which players can select to customize their skillset to match their PvP playstyle, for even more balanced and exhilarating matches on the battlefields.

  • Expanded item inventory, new gear and crafting recipes, and more.

    Players can also look forward to a variety of additional content that has been announced for release in upcoming patches:

  • New High-level Raid: “The Bend of Time – Omega” – Omega returns to the FINAL FANTASY XIV storyline in a high-level raid series for Stormblood. The mystery behind its appearance and more will be unveiled through the story surrounding this raid.

  • New Alliance Raid – Yasumi Matsuno (FINAL FANTASY XII / FINAL FANTASY TACTICS) and Keita Amemiya (Onimusha 2 / Shin Megami Tensei IV) join as special guest creators for theStormblood alliance raid, “Return to Ivalice.”

  • Final Fantasy XIV: Stormblood Squares Off Against The Primal Susano And Goes Swimming At E3 2017
    - Jun 14, 2017

    Yesterday during E3, Square Enix hosted a Letter from the Producer Live featuring a little bit more information on Final Fantasy XIV’s upcoming expansion, Stormblood, which releases in less than a week. Producer Naoki Yoshida shared a look at what players can expect from the expansion, including a primal fight, swimming, and more.


    First off, Yoshida shared a glimpse at “The Pool of Tribute,” a fight with the primal Susano, which will be available to players at level 63 and once certain main scenario requirements have been met. Yoshida noted that Susano does something that’s very “unique” and that players should look out for it during the battle.


    Next, Yoshida took to the ocean to show off the brand-new swimming feature. All players will be able to swim on the surface of the water at the start of Stormblood, though you will have to progress through a certain point in the main scenario to unlock the ability to dive below.


    It was then revealed that the Genji armor, a recurring set of armor from previous Final Fantasy titles, would be the reward for the next raid series, The Bend of Time – Omega.

    Additionally, during the last half of the show, Yoshida took questions from the official forums. Among them, one inquired about the way the odd and even-numbered patches were set up, with two new instanced dungeons being added on even-numbered patches and one new instanced dungeon being added on odd-numbered patches. Yoshida explained the reason behind this being that even patches would focus on players raising item level, thus the need for two dungeons. Odd-numbered patches would have only one instnaced dungeon because the development team found that players were earning Allagan tomestones, the currency used to buy new gear, by different means other than running dungeon roulettes.

    Lastly, an infographic was shared detailing the plans for the four weeks after the initial release of the expansion.


    As shown in the image above, approximately two weeks after the official launch of Storm blood, The Bend of Time – Omega raid series will be available. Two weeks after that, the Savage mode of that same raid will launch alongside The Lost Canals of Uznair and the implementation of Allagan tomestones of Creation.

    Final Fantasy XIV is available for PC, PlayStation 4, and PlayStation 3. PS3 support will end with the start of the Stormblood expansion on June 20th.

    Final Fantasy XIV’s Expansion “Stormblood” Details
    - Apr 17, 2017

    Square Enix sent in a media kit giving the full rundown on the upcoming Final Fantasy XIV expansion dubbed “Stormblood.”


    The expansion will include the following elements:


    New tales of daring and adventure await as the Warrior of Light prepares for a journey beyond the borders of Aldenard. Yet what new dangers await in Gyr Abania and Othard in the Far East? Behold the beauty of these distant lands and the beastmen and primals that threaten to plunge them into chaos.

    New Adventures

    From the mightiest of mountains to the darkest of depths, adventurers have braved all manner of dangers for want of spoils and glory. In an endeavor to bring ever richer experiences to the intrepid heroes of Eorzea, two esteemed guest creators have been invited to partake in creating harrowing new challenges for the realm’s bravest adventurers. Adventures in Eorzea will never be the same again.

    New Features

    Everything from inventory space to battle mechanics have been fine-tuned to improve day-to-day life as the Warrior of Light. Together with new jobs and new features such as swimming, a brand new gaming experience is just on the horizon.

    Journey to the East

    Ala Mhigo
    An occupied city-state located in a mountainous region of eastern Aldenard. The nation was plunged into chaos twenty years ago when its masses rose up in rebellion against the tyranny of the mad king Theodoric. However, unbeknownst to many, it was none other than the Garlean Empire that had been pulling the strings from the shadows the entire time. They quickly set about moving in to take control of Ala Mhigo as anarchy reigned, and have remained in control of the nation for the past twenty years

    Gyr Abania <Ala Mhigo>


    A region formerly controlled by the city-state of Ala Mhigo. Located in the eastern reaches of Abalathia’s Spine, surrounded by perilous mountains, the area was known for its strict devotion to the deity Rhalgr. This changed, however, after the occupation as the area’s temples were laid to waste.


    Upon the eastern banks of Othard lies Doma, the lands from which the ninja and samurai hail. Invaded twenty-five years ago by the Garlean Empire in their relentless effort to expand their borders, this oncepeaceful nation now struggles under the imperial yoke. In the wake of a recent large-scale uprising that ended in failure, a majority the civilians have been stripped of even their most fundamental freedoms.

    Azim Steppe <Doma>

    A vast expanse of grassland that stretches across the far reaches of northern Othard, the Azim Steppe is said to be the ancestral home of the Au Ra, and remains to this day the home of the nomadic Xaela clan. Devout worshipers of the Dawn Father and the Dusk Mother─Azim and Nhaama─the Xaela are known for their unique set of beliefs. They are divided into fifty different tribes, all of which are very territorial and are engaged in a constant and fierce battle for land.

    Yanxia <Doma>

    Through Yanxia flows the One River, upon whose shores the city-state of Doma has been built. Having fallen to Garlean rule, the nation’s once proud and mighty Doma Castle is now occupied by the imperial viceroy and her host of brutish men. Citizens here struggle to eke out a living in the face of oppression, which comes in the form of punishing taxes and grueling physical labor.

    Ruby Sea<Doma>

    Through Yanxia flows the One River, upon whose shores the city-state of Doma has been built. Having fallen to Garlean rule, the nation’s once proud and mighty Doma Castle is now occupied by the imperial viceroy and her host of brutish men. Citizens here struggle to eke out a living in the face of oppression, which comes in the form of punishing taxes and grueling physical labor.

    New City

    A city across the Ruby Sea from Othard, Kugane stands as the only port in Hingashi whose docks remain open to foreign vessels in the era of occupation. Here, ships from all corners of the world can be found, and it is not uncommon to even see Eorzean galleys and Garlean warships docked side-by-side. The bustling center of trade boasts a beautiful cityscape and also serves as a den of espionage and political intrigue.

    Beast Tribes/Primals

    Lord of the Revel, summoned by the Kojin tribe in an act of desperation. From the myriad of deities housed within the three sacred treasures of the Kojin, Susano stepped forth to answer their pleas for deliverance. This divinity of the sea sees battle as a celebration, but challengers will find no revelry nor mercy at the edge of his fabled blade, Ame no Murakumo.


    An aquatic beast tribe commonly found on and near the Ruby Sea. Their settlements lay beneath the waves, where they thrive on the endless bounties of the deep. Unlike other beast tribes, they do not worship a single deity, for they believe gods exists in all things. Perhaps in part due to this conviction, they have a penchant trading and collecting all manner of effects.
    Final Fantasy XIV: Stormblood's two New Jobs
    - Mar 28, 2017

    The Stormblood expansion for Square Enix’s MMORPG introduce a new continent to the game as well as two new character classes.

    Stormblood classes

    The new class is Red Mage, and it won’t be the only one coming with the expansion. The announcement was welcomed by loud cheering from the audience, which isn’t very surprising considering that Red Mage is one of the most beloved classic jobs of the Final Fantasy series, and many players have been asking about it for a long time. We shouldn’t forget that it’s the first mage class that ever appeared in a Final Fantasy game, right on the character selection screen of the original Final Fantasy.

    The jo will be mainly a ranged DPS, fighting with a rapier and a magicked crystal medium. The two weapons can be joined to become a single staff-like composite weapon.
    The fighting style is actually a hybrid between ranged red magic (which is itself a hybrid between black and white magic) and melee. You will use a “chainspell” feature to link multiple spells from range to unlock a final melee action, including quick positional abilities activated during the chain.
    Players that will purchase Stormblood will be able to start playing Red Mage from level 50, without needing to level a prerequisite class, as it happened with Dark Knight in the previous expansion Heavensward.

    Stormblood classes

    we know the second: Samurai.
    The crimson-clad, katana-wielding warriors will be a damage-based class aimed at unloading on enemies on the front lines of fights and will favor STR gear. Samurai will not have a base class and will start at level 50. Best of all, the character looks to share at least a passing resemblance to Final Fantasy X’s Auron, unquestionably the series’ most bad ass swordsman.

    The news was also accompanied by a trailer for the expansion’s opening cinematic (above) which shows off the look and feel of Othard, one of the game’s three main continents where Stormblood will take place, as well as both a Red Mage and Samurai tearing shit up. The new player hub will be the port town of Kugane, with a new residential area called Shirogane. And of course there will be new dungeons in areas called Yanaxia and The Azim Steppe.

    The team behind Stormblood is reportedly also working on a version of Bliztball, the aquatic mini-game from FFX, as well. At one point in the opening cinematic there’s a giant floating sphere filling up with water, only further bolstering the expansion’s spiritual connection to Spira.

    Final Fantasy 14 Stormblood Expansion Trailer Highlights Samurai Class
    - Feb 21, 2017

    The Stormblood expansion for Square Enix’s MMORPG will introduce a new continent to the game as well as two new character classes. We knew the first was Red Mage and now we know the second: Samurai.
    The crimson-clad, katana-wielding warriors will be a damage-based class aimed at unloading on enemies on the front lines of fights and will favor STR gear. Samurai will not have a base class and will start at level 50. Best of all, the character looks to share at least a passing resemblance to Final Fantasy X’s Auron, unquestionably the series’ most bad ass swordsman.

    Stormblood expansion

    The news was also accompanied by a trailer for the expansion’s opening cinematic (above) which shows off the look and feel of Othard, one of the game’s three main continents where Stormblood will take place, as well as both a Red Mage and Samurai tearing shit up. The new player hub will be the port town of Kugane, with a new residential area called Shirogane. And of course there will be new dungeons in areas called Yanaxia and The Azim Steppe.

    The team behind Stormblood is reportedly also working on a version of Bliztball, the aquatic mini-game from FFX, as well. At one point in the opening cinematic there’s a giant floating sphere filling up with water, only further bolstering the expansion’s spiritual connection to Spira.

    Square Enix USA provided live commentary on its Twitter account Saturday morning for those who were unable to travel to Germany for the event. The publisher and developer of Final Fantasy 14 noted that Samurai will join the previously announced Red Mage class as another DPS job for the expansion.

    Destructoid reports that while the Samurai is the main focus of the trailer, Square Enix also revealed several other new additions that will soon be coming to Final Fantasy 14. Players will be able to explore a new Eastern-themed region called Shirogane and a new player hub in the port town of Kugane. Stormblood will also introduce a new Beast Tribe called the Kojin, a new Primal named Susano and new dungeons including Yanxia and The Azim Steppe. The official box art for the Japanese release of the game, designed by Akihiko Yoshida, was also revealed.

    Stormblood was first announced during another fan convention last year in Las Vegas and game director Naoki Yoshida noted at the time that Stormblood‘s arrival would mark more than just one transition for the game. Yoshida said that Square Enix would officially drop PlayStation 3 support for Final Fantasy 14 with the arrival of the new expansion and announced plans are being discussed with Sony to allow PS3 owners to transfer their account and characters to a PS4 version of the game for free. This was mostly welcome news for fans, who have long felt that the PS3 version of the game was holding Final Fantasy 14 back from a design standpoint because it’s a much less powerful system than the PlayStation 4 or a PC.

    Stormblood expansion

    Square Enix may also be considering bringing Final Fantasy 14 to the Xbox One or even the Nintendo Switch but the company has not mentioned either of those topics since early 2016. The MMO’s most recent major update was Patch 3.5 The Far Edge of Fate which arrived in mid-January. Players are currently working their way through a new main Scenario, new dungeons and collecting one last batch of new gear as they prepare to take the fight into Stormblood this June.

    Final Fantasy 14 is out now on PC, PlayStation 4 and PlayStation 3. The Stormblood expansion arrives June 20, 2017.

    Final Fantasy 14's new expansion : Stormblood
    - Jan 05, 2017

    On June 20th, 2017, Final Fantasy 14 will launch its second expansion pack, the details of which were unveiled at Final Fantasy Fanfest in Japan over the Christmas holidays. Expected to be roughly in size to its previous expansion, players will venture to the subjugated empire of Ala Mhigo to once again do battle with the Garlean Empire.


    The new classes

    During Fanfest, one new class (called a 'job' in FF14) was revealed with another to be announced closer to launch. That first job will be the Red Mage, a hybrid DPS character that uses both ranged magic and melee attacks. True to their nature, Red Mages will wield magic that wavers somewhere between life-giving white magic and deadly black magic. As they chain spells together, Red Mages build up power that they can unleash in a combo of melee thrusts punctuated by a devastating magical attack. Red Mages are also expected to start at level 50, so players won't need to worry about leveling them up from scratch.

    A long-standing tradition for game director Naoki Yoshida is to tease a new job using the shirt he's wearing during the keynote presentation. Earlier in the year, he took the stage wearing a shirt featuring Marvel heroine Scarlet Witch as a clue for the upcoming reveal of Red Mages. This time, Yoshida gave his keynote speech while sporting a Spider-Man shirt, dividing fans on what that might mean for the next job. The most popular theory is that the shirt is an allusion to Blue Mages, who, similar to Spider-Man's origin story, adopt powers from monsters. Blue Mages would make a good fit for the desert setting of Ala Mhigo as well, as they've often had an eastern-inspired aesthetic. A second popular theory posits that the new job could be the Samurai as a play on name Sam Raimi, the director of the first three Spiderman films. Color me skeptical, though, as that seems like a bit of stretch.

    A new raid developed by the man behind Final Fantasy Tactics

    One of the most exciting announcements for Final Fantasy fans is that Yasumi Matsuno, the mind behind classics like Final Fantasy Tactics and Final Fantasy XII, will be writing the story for the new 24-person raid coming in Stormblood. Called Return to Ivalice, this raid will hopefully be a fun romp down nostalgia lane as players return to one of the most popular settings for Final Fantasy games that hasn't been seen in a decade. Details are scarce, but Keita Amemiya, the character artist from Shin Megami Tensei IV, will be designing the bosses. That means we can probably expect some pretty stellar enemies if his previous work is anything to go by.
    Of course, Stormblood also has a new eight-person raid, new dungeons, and primals (one-off boss battles).

    Swimming and Diving


    Similar Heavensward's flying mounts, Stormblood will also add a new way to traverse the environment through swimming and diving. If you've played the former, swimming seems like a cut-and-paste of flying but, well, underwater and minus the need for a mount. You won't be able to fight underwater, so it seems the new system is primarily for exploring and traversing the environment. Special harvesting nodes, especially for fisherman, can be found underwater and Yoshida confirmed regular interactions with NPCs are also possible.
    Of all the features coming in Stormblood, this is the one that I'm least interested in. Swimming will have a slower movement speed than walking, and without underwater battles I'm not sure it'll be all that exciting. It sure looks gorgeous, though.

    Final Fantasy XIV’s Soul Surrender
    - Sep 22, 2016
    let’s take a look at both of these jobs, what their expected roles are, and what makes them cool or not – you know, the usual. I’ve done this column format twice before, I assume you recognize it by now.