the Electro Wizard is coming to the game very shortly and it's likely we'll see a few of them flying about before Christmas given the fact that anyone who wins 12 games in the upcoming Electro Wizard Challenge will automatically receive it as a reward. This is a great reward from Clash Royale as it really gives people an incentive to play the challenge in the hope that they'll get the new legendary before anyone else.
Today I am going to show you my Hog-Barrel-Zap deck that helps me get out of Arena 5 and stay stable in Arena 6.
MIDDLE (2:00-1:00)- Now is the time to attack. Gain an elixir advantage. This is essential. With just a 1 elixir advantage, your attack can be successful. Place down a hog, then once it reaches the tower, launch the barrel. Once your opponent places down troops or when the hog is on low health, ZAP.
END- By now you should have a tower. If not, relentlessly attack and continue middle strats. If so, defend. However, in some cases, attacking the other side will be necessary to cycle back the defending cards. This is okay even if your attack fails, because it forced them to defend rather than attack.
PEKKA Decks- Same as giant decks. Some spear gobs may be required as backup.
Giant Skelly Decks- Same as giant decks.
Golem Decks- Same.
Balloon Decks- Same. Some spear goblins may be necessary.
Hut Spam- These are hard t beat. DO NOT PUSH AT THE START. They will just place down a hut. Wait till they place down their 2nd hut, then place down barbs to defend that lane, while pushing the other lane. Fireball is also great for taking out their troops + any support (wiz, musketeer, etc). If all else fails play for a draw.
RG Decks- Inferno has the same range as RG. Use it.
Other hog decks- Your inferno should deal with the hog. Barbs or spear gobs may be required to deal with the support.
Giant balloon- Hard to beat. Inferno should be able to deal with one of them, but minion horde or barbs may be required to kill the other one.
These days, Supercell has been releasing information for the upcoming July update in Clash Royale. Along with the in-game Tournament mode, Clash Royale will have a new balance change on July 4.
Here’s the changelog available right now. Maybe more sneak peaks will arrive before the end of the week.
-Skeleton Army: Skeleton count increased to 21 (from 20)
-Goblin Barrel: Elixir cost decreased to 3 (from 4), Goblin deploy time increased to 1.2sec (from 1sec), removed impact damage
-Giant Skeleton: Damage increased by 20%
-Dark Prince: Damage increased by 8%
-Bomber: Damage increased by 9%
-Wizard: Attack speed increased to 1.6sec (from 1.7sec)
-Inferno Tower: Hitpoints increased by 6% (Zap/Freeze resets power)
-Elixir Collector: Now affected by spells/freeze/Ice Wizard
-Tombstone: Hitpoints increased by 9%
-Bomb Tower: Hitpoints increased by 6%
"Clash Royale," the mobile game from developer Supercell, is a mash-up between a tower defence and collectible card game. It is now all set to get a new update that bring balance changes on May 3 .
They have given us some sneak peak at the new releasing cards in the previous days. Besides the 6 new cards in this May update, players will also be able to get more rewards when gaming.
Six New Cards:
New Common Card: Fire Spirits
New Rare Card: Furnace
New Epic Card: Guards
New Legendary Cards: Lava Hound, Miner, Sparky
Gold: Receive Gold for each win, even when your chest slots are full
Crown Chest: Contains twice as much!
Super Magical Chest: Chance to drop doubled!
Giant and Magical Chests: Chance to drop increased!
Donations/Requests: Increases as you reach higher Arenas
Card Shop: Legendary Cards can appear once you've reached the Legendary Arena
Maximum Gold: Increased to 1 million
Live Spectating: Watch Friendly Battles live, and throw confetti!
TV Royale Channels: See the best battles from any Arena
MORE COOL STUFF
Imitation is the Sincerest Form of Flattery: Copy anyone's Battle Deck from their profile
Battle Deck Reshuffling: Move cards inside your Battle Deck when they wobble
Legendary Card Info: Now viewable in most places when tapping on a Legendary Card
Clan Badges: Added lots of awesome new badges
Card Shop: Gold cost of Shop cards now increases in a linear fashion (i.e. 20, 40, 60)
Clan Elders: Added 20 minute cooldown between kicking Clan members
The new update will bring several changes, namely increase in Royal Giant's range, decrease in the Cannon's Hitpoints and more.
The new update will increase the deployment of the Mortar from the present 3 seconds to 5 seconds, and damage is decreased by 10 percent. This is because the Mortar was considered too powerful for 4 Elixir.
Bomb Tower lifetime to be decreased from 60 seconds to 40 seconds as the Bomb Tower was a difficult to deal with in the low to mid Arenas.
Hitpoints of Elixir Collector will be decreased by 20 percent, because of the high use rate at the top Arenas. It has been almost an obvious choice in many of the player's decks.
Cannon's hitpoints will be decreased by 11 percent as it is offering too much value for 3 Elixir.
The update will be increasing the Royal Giant's range by 1. This is being done to make him more useful in the matches. There has reportedly been a low use rate.
Common and Rare Cards will be mirrored 1 level higher, which is expected to boost Mirror's overall value and appeal.
Valkyrie to be affected when hit by Fireball. This is being bought about for consistency with other small to medium sized troops.
The hit mobile game Clash Royale was released around the globe back in early March, and since then we’ve seen a few big updates arrive. However, more changes are coming in a Clash Royale update in early May to fix some of the issues and frustration players are experiencing. Double the rewards from Crown Chests, triple the donations, cheaper epic card upgrades, game-play balance and more.
Multiple recent posts over at the Clash Royale website confirm an important update is coming soon, scheduled for early next month. Which means if you can wait it out, in May the game should be a lot better, speed up, and get more exciting. Here’s what you need to know about the May Clash Royale update.
One of the best features in Clash Royale is the option to fight other players in your clan. This allows players to test new decks or strategies without losing trophies in multiplayer, and it’s also how many clans have been hosting tournaments all over the web, Twitch, and other outlets.
Supercell is adding a “live spectate” mode to friendly battles, which will allow clan members to watch others fight in real-time rather than only the replays. This will be a welcomed addition, and help make tournaments better than ever.
This should make tournament events more exciting, more interactive, and let everyone watch the attacks in real-time. We have something similar in Clash of Clans for Clan Wars, so it was only a matter of time until this came to Clash Royale. That isn’t all that’s changing for tournaments, but more on that below.
Perhaps the biggest news that everyone will be excited about for the May Clash Royale update is in regards to chests. As we all know, the chests just don’t have enough troops, and the game is starting to get slow, frustrating, and expensive for anyone that really wants to play at high levels.
After the May Clash Royale update Crown Chests will offer double the rewards. As in twice as much gold, more gems, and double the amount of cards available. This is huge. The single best news since the game was released.
This will make grinding out those upgrades less of a hassle, and getting the crown chests more worthwhile. Keep in mind though, this isn’t for all chests, and only for the Crown Chest which is earned once a player gets 10 towers in multiplayer battles. The other chests will stay the same, sadly. Now I just need more gold to complete the nearly 25 upgrades waiting on me earning more money. I won’t spend real cash.
Another problem is donations. While it’s nice that clan members can donate cards to help us upgrade troops, it still takes far too long to earn 200+ cards and upgrade most troops. Double the rewards will help, and speed up the game, but we’re also about to get a lot more donations from Clan members too.
The donation system will improve and increase as players advance and reach higher level Areans. Making it more important than ever to win battles, earn trophies, and get more donations.
As shown above, after the May update donations will get increased. We’ll now be able to request 30 common cards and 3 rares. Rather than one rare, and 10 commons. Users will also be able to donate six common cards, instead of only two. However, rare will still only be one donation per request. Plus, who wants to donate three rares anyways? Not me.
And last but not least, Supercell is making some important changes with tournament rules to make gameplay more fair. Now many don’t do tournaments, but for those that do, you probably know that Legendary cards are severely overpowered in tournaments.
Supercell confirmed that in regular multiplayer they are fine, but in Tournaments they are too powerful. Instead of lowering them though, the company will simply allow for higher regular cards to fight against Legendary cards.
We’re not sure if this is the best route, as legendary cards can still absolutely dominate. That said, almost each troop shown in the screenshot above is 1-2 levels higher, which should give legendary cards a harder time in Tournaments, and hopefully improve or balance gameplay.
Another big change coming in early May that everyone needs to know about is in regards to Epic Cards. Most current players don’t have Epic cards up last a few levels, but once you get to level 7, it costs 300 cards to get an Epic (like the Prince, or Baby Dragon) to level 8. However, after the early May update it will only cost 200 cards.
Legendary cards will also see a similar drop. This is to speed up the upgrade process, make levels more reachable, and balance gameplay at the top. Those who currently have level 8 Epics will get a gem refund for the 100 cards they lost, now that everyone else gets to upgrade earlier.
Bonus info: Supercell is also re-working the Gold cost of cards in the Shop to scale in a linear fashion (i.e. 20, 40, 60, 80) – and not exponentially as it currently does (i.e. 40, 56, 78, 109) – making them much more reasonably priced overall.
Clash Royale Update Release Date
According to Supercell all of the changes mentioned above, and probably more, will be coming in the next update. It’s currently scheduled to be released early next month, which will be sometime in May, but that’s all we know right now. This is only an estimated time of arrival, too. Meaning we could see delays until mid-May.