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WoW: Patch 5.4 Class Changes

It's one of the last patches of World of Warcraft's Mists of Pandaria expansion, and that means one more set of adjustments to the game's classes. You could, naturally, assume that all of the changes are being made because Blizzard hates your favorite class and loves your least favorite class. Or you could take a look at the most recent development post detailing why class abilities are being changed for better or worse.


Death Knight

Most of core changes were to Blood DKs. added the Riposte passive to DKs (and Warriors) to allow them to increase their damage using the avoidance stats that naturally occur on their tanking gear.

World of Warcraft


Druid

Patch 5.4


Hunter

There have  three main issues we wanted to resolve for Hunters this patch: Silencing Shot, Readiness, and Stampede.

Class change


Mage

Mages see only minor changes to their class. For all specs there are a few AOE abilities get minor DPS increases in PVP situations. Frost mages also have their whole mastery bonus changed. Instead of an increase to damage against frozen targets frost spells now work in pairs boosting the damage of each other based on your mastery, fingers of frost boosts ice lance and brain freeze boosts frostfire bolt. The goal with Frost seems to have been to lower the control aspect slightly so that it is easier to deal with in PVP.


Monk

There are only minor tuning changes to the monk class and nothing earth shattering to worry about.


Paladin

wow class change

Most of core changes were to Holy Paladins. While some are minor, some will have a major effect on how the class plays. Specifically,  felt like the healing style of blanketing a group with Eternal Flame to proc absorbs from Illuminate Healing had become too widespread, and didn’t fit the healing style we wanted for Paladins. Some of the bigger changes are as follows:


Priest

There are a few changes for priests in the new patch, most are minor however there is at least one big one coming, that affects shadow priests. The change is that shadowform loses its 15% reduction to damage but provides a 60% boost to armor. This will increase the overall damage that that a shadowpriest takes.


Rogue

There are a few minor changes to rogues, the most significant being to recuperate, nightstalker, and evasion.


Shaman

5.4 change


Shamans have several minor adjustments most of which are not that big but do have some effect on the class.


Warlock

Because Warlocks had so many changes coming into Mists of Pandaria, blizzard  did nerf Fel Armor , lowered the passive damage reduction of Balance Druids, Shadow Priests, and Hunters. increased Fel Flame’s damage but removed its DoT extension, which had become a liability for Fel Flame in PvE rather than letting it provide damage on the move as it was intended. For Affliction, they  shifted more damage to DoTs and away from Malefic Grasp. Malefic Grasp is a cool spell, also simplified the Soul Swap mechanic slightly by removing the glyph and the initial damage component. For Destruction, They changed Rain of Fire to not be so essential to the single-target rotation by reducing its Ember generation.


Warrior

Most of our Warrior changes were to increase Protection Warrior damage, try to improve the area-effect and cleave damage of Arms, or to address PvP quality-of-life issues. Buffing Blood and Thunder helped both Arms and Protection. Changing Enrage and Ultimatum for Protection Warriors provided both more damage and active mitigation by making Critical Strike a more valuable stat.

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