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Today I am going to show you my Hog-Barrel-Zap deck that helps me get out of Arena 5 and stay stable in Arena 6.
MIDDLE (2:00-1:00)- Now is the time to attack. Gain an elixir advantage. This is essential. With just a 1 elixir advantage, your attack can be successful. Place down a hog, then once it reaches the tower, launch the barrel. Once your opponent places down troops or when the hog is on low health, ZAP.
END- By now you should have a tower. If not, relentlessly attack and continue middle strats. If so, defend. However, in some cases, attacking the other side will be necessary to cycle back the defending cards. This is okay even if your attack fails, because it forced them to defend rather than attack.
PEKKA Decks- Same as giant decks. Some spear gobs may be required as backup.
Giant Skelly Decks- Same as giant decks.
Golem Decks- Same.
Balloon Decks- Same. Some spear goblins may be necessary.
Hut Spam- These are hard t beat. DO NOT PUSH AT THE START. They will just place down a hut. Wait till they place down their 2nd hut, then place down barbs to defend that lane, while pushing the other lane. Fireball is also great for taking out their troops + any support (wiz, musketeer, etc). If all else fails play for a draw.
RG Decks- Inferno has the same range as RG. Use it.
Other hog decks- Your inferno should deal with the hog. Barbs or spear gobs may be required to deal with the support.
Giant balloon- Hard to beat. Inferno should be able to deal with one of them, but minion horde or barbs may be required to kill the other one.