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Runes of Magic: Enter the Lands of Despair


On 16th June 2011, the official opens the gates to the much anticipated fourth chapter of Runes of Magic. Players finally have access to the long awaited Lands of Despair. The mysterious Demon Sismond has unleashed a terrible epidemic upon the land, turning entire villages into soulless zombies. And the dreaded Annelia, daughter of Lord Grafu, has become his apprentice to hone her evil skills. Sismond is already inflicting pain and misery on the inhabitants of the Lands of Despair. Are you ready to start fighting back?
Here you can learn more about the top features in Chapter IV - Lands of Despair, such as the World Battlefields and the two new instances for 6 or 12 players and much more!

Selection of New Third Class:
Once your character has reached level 20 with both primary and secondary classes, you will receive a message indicating that a third class is available. The newly selected third class will then be available in the interface for primary/secondary class change as a drop-down menu option. You will also learn a new transport skill, enabling you to explore a new area, the Coast of Opportunity.

Two New Zones for Third Class Development:
Coast of Opportunity (Levels 1–42)



Explore new areas with your new third class – your journey begins at the Coast of Opportunity.This harbour became a transportation hub for travellers and cargo, an ideal centre for trade and a starting point for interesting adventures. The Coast of Opportunity is a place for experienced players to take on new challenges with their third class.
Xaviera (Levels 43–50)
Hidden away, Xaviera is separated from the Coast of Opportunity by a gloomy forest full of undead sentries and other sinister creatures.
Small villages are scattered about, forcing their way into the stark natural landscape. In the region’s largest village, Static Lathrofea, you hear about Robest, an allegedly paradisiacal place.
There are reports of beautiful women there. Bountiful feasts of the finest delicacies. Artists, potions, magical pets, and legendary weapons at rock-bottom prices. Too good to be true? Now’s the time to find out.

Two New High-Level Zones:
Land of Malevolence (Levels 63–65)
A gloomy region marked by dark forests, swamps, and tall mountains.
One of the many fortifications here is Grafu Castle. Because his daughter, Annelia, suffered from a congenital heart condition, Lord Grafu felt obligated to do everything in his power to improve her quality of life. So he invited regional artists to bring entertainment and dance to the castle. But the joy they inspired was fleeting.
Redhill Mountains (Levels 66–67)



To the south-west of the Land of Malevolence lie the Redhill Mountains, a landscape which features a warm climate and lush vegetation. Two forgotten, nearly unknown races, the Dwarves and the Rhinos, make their home in this magnificent environment.
Between their kingdoms lies a great battlefield – with enormous war machines on both sides, they have been engaged in a bitter struggle for years. Their cities are vigilantly guarded and massive gates bar the way for intruders.Take care not to get caught in the line of fire!

Two New Instances:
Grafu Castle (Level 67) (6 / 12 Players)
One of the new instances is Lord Grafu’s castle in the Land of Malevolence. Those who embark on this adventure will have to fight their way to the heart of the castle, facing a variety of creatures along the way.
Behind every door await hidden dangers, the likes of which have never been seen. Within these walls, artists and clowns intended for entertainment become dangerous opponents.
Team up with eleven fellow adventurers for this perilous mission and you will even encounter Lord Grafu and his daughter, Annelia the Puppet Master.
Sardo Castle (Level 67) (6 / 12 Players)
Built by the Sardo clan, the castle now serves as Sismond’s hideout.
In the hidden catacombs of the castle, he conducts secret experimentations with the aim of raising an undead army.
Battle through the three floors of the crypt and eradicate Sismond’s most dangerous creations.

World Battlefields:
With Runes of Magic Chapter IV, the official is opening the gates to the “World Battlefields”, which can be accessed through a portal in Silverspring or at Dust Devil Canyon. Enter the battlefield and stand beside your comrades-in-arms.
Form a strong alliance and venture through treacherous terrain. Conquer the initial opponents and take on more quests as you go to receive more points. As you approach the finish line, the deciding final battle looms ever closer. Defeat the bosses and destroy the enemy’s stronghold to secure the Bolinthya Rift.

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