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LOTRO: How to Choose Your Weapons in Lotro

In many other MMOs, a weapon's listed DPS statistic was a good indication of overall performance and a good way to compare the relative value different weapons. Unfortunately, this is not the case in LOTRO. DPS is a statistic that is almost a red herring in this game. Instead, the stats that matter are Speed, the Average Damage of the listed damage range (which you must calculate for yourself), and both the Min and Max damage values of the listed damage range.


.Speed determines how often the ticks of your auto-attack cycle occur and how much delay occurs between queued active skills. Note that the effective Speed for dual-wielded weapons will be an average of both weapon's listed Speeds.
.Average Damage is calculated by adding both numbers in the weapon's listed damage range and dividing the result by 2. Average Damage is the most important factor in determining how much damage most of your weapon-based active skills will do. Any skill that uses the keywords "main-hand" or "off-hand" in the skill's tooltip description is basing that damage component on the full listed damage range for the weapon in your main hand or off hand, and therefore the Average Damage of the weapon is the best indicator of how much damage will be done for each "swing" of main-hand or off-hand damage generated by that skill. The important point here is that a fast weapon will have a high DPS value but a very low Average Damage value, and therefore your weapon-based attack skills will not deliver nearly as much damage as a slow weapon with the same exact DPS (or even a lower DPS) but a much higher Average Damage value.
.Min damage is the lowest value in the weapon's listed damage range. This value is important because it determines how much damage that weapon will do when it's equipped in your off-hand slot.
.Max damage is the highest value in the weapon's listed damage range. This value is the most important factor in determining how much damage some of the Burglar's weapon-based active skills will do. Any skill that uses the keywords "max damage" for either the main-hand "swing" or the off-hand "swing" will use that max damage value every time the "swing" hits successfully. For these skills, a weapon with lower DPS but a higher Max value will generate more damage from such skills than a weapon with high DPS or high Avg Damage but a lower Max damage.

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Dual-wielding is available to Champions at level 1, Burglars at level 10, and Hunters at level 20. Dual-wielding works much differently in LOTRO than it does in most other MMOs:

One of the most confusing and oft-debated aspects of LOTRO game mechanics is the general question of whether faster or slower weapon setups are "better". Specifically, this usually revolves around a debate about dual-wielded weapons versus 2H weapons, but can also apply to a debate about whether guardians are better-served by 1H + Shield setups versus 2H weapons.

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Some general rules of thumb for choosing a fast or slow weapon setup

The preceding sections explain why it can be sometimes complex to answer the question "which is better for me: 1H + Shield, 2H, or dual-wielding?" In general, however, there are some rules of thumb that are safe to apply to most situations. Be aware, though, that in edge cases there could be exceptions to these general guidelines:

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