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At the beginning of the summer days, days are getting hotter. As a video gameenthusiast, the new MMORPG List always makes me feel excited.Let's sit down and have a look at the May's Top 10 MMORPG List in North America.
Black Desert Online is a sandbox-oriented massively multiplayer online role-playing game by Korean video game developer Pearl Abyss. In my personal opinion, I think Black Desertonline has combined all merits of other RPG games and made up some shortages of them. This game has the best looking graphics; its game scene looks so real.
Black Desert Online keeps getting larger and larger as the first part of the next major expansion, Valencia, receives a June 1 release date.
The new content increases the size of the world by an additional 30% and also brings hundreds of new quests, some of which extend the main storyline.
With Valencia Part One, players will be able to journey to an expansive desert region where exploration will take a completely different turn. Extreme heat during daytime requires proper hydration and intense cold at night requires players to stay warm. Additionally, a new weather effect, sandstorm, inflicts damage unless players set up a tent to protect themselves.
Regular horses and wagons are not ideal to traverse the desert and will see their speed lowered. Thankfully, players will be able to purchase Camels from NPCs, which fare much better in these harsh conditions. Another new mount, the Guild-owned Elephant, serves as a powerful war mount in sieges
TERA, the number two, also has great graphics. As far as MMOs go, Tera's quite a looker, featuring all manner of exceedingly colorful vistas and detailed character models. Better still, its high detail settings run like a dream even on mid-range machines.Itgot the Presidential Award at 2011 Korean Game Awards.
TERA players will be able to check out the new Ninja class with the release of the Secrets & Shadows update on May 17th. In addition, flying mounts will enter the game, two new story-based dungeons and the continuation of the story line that left off at the end of Fate of Arun.
Survarium is a free-to-play online first-person shooter with role-playing and survival elements developed by Vostok Games. A worldwide ecological disaster occurred in the year 2020, wiping out approximately 90% of the human race.The disaster takes the form of a fast-growing forest that actively seeks out threats to its growth and destroys them.Survarium takes place in 2026 with players attempting to survive and defend themselves against the forest in destroyed cities and encampments.
Survarium Update 0.42b2 is now available and will be installed when you restart the game! This is a client fix which doesn't require server maintenance.Player characters are drawn and character controllers are computed in different threads now, thus making the framerate more stable and the game more comfortable.
The SKIES is a post-apocalyptic MMO set in the near future, where surviving people roam the landscape in search of resources while wary of lurking bandits.Based on a novel by one of the developers, The SKIES touts a non-linear narrative, allowing players to progress as they please. If you like the feeling of adventure, this game will not let you down.
The SKIES touts a non-linear narrative, allowing players to progressas they please. Join one of several factions run by player hierarchies, and goes to war with other clans for towns or build your own base. Enter the arena, where up to 20 playersdook it out to be the strongest survivor in the desert. Engage with NPC's whose dialogue reflects a player character's gender, IQ, skills, and story.
5.Chronicles of Elyria
The most dynamic and immersive MMO to date, Chronicles of Elyria is the first MMORPG where your character ages and dies, encouraging you to think beyond your character to their role in a larger story.To begin with, the base spirit loss for a death is 2 real-life days of play, each time you are forced to Spirit Walk.
So that means that if you are someone who dies very rarely, maybe once per month, and would have otherwise lived an average lifespan of approximately 12 months, then at the 11 month mark you would have shaved off approximately 22 days of play time, ending your character's lifespan.
6.Riders of Icarus
Embark on the ride of your life in Riders of Icarus, an free-to-play action-adventure MMORPG featuring exhilarating aerial combat unlike anything ever seen before in the genre. Players take flight on the backs of fantastical beasts, ranging from ferocious bears to fire-breathing dragons, to fight by both land and air in the unprecedented experience MMO players have been waiting for.
Everyone has their own pet peeves when it comes down to a game’s combat. Some people really like to just have the traditional MMORPG systems in place of clicking a target, selecting skills, and slowly bashing the enemy to pieces. Perfectly valid. Other people really like having the option to take a more direct approach, aiming their shots and being rewarded for skillful hacking and slashing. Riders of Icarus come down firmly on both sides of the debate with its new Action Mode, allowing players to toggle back and forth between the styles as desired.
The Action Mode/Standard Mode toggle can be changed at any time, with the former allowing for freeform aiming whilst locking your mouse to your camera movement. Players can tailor their approach to roles in battle or combat needs as well, with Action Mode being used to snipe with a crossbow or hack at an enemy whilst mounted with a lance. The new mode will be available during the game’s next closed beta, so players will get to try out the swapping mechanics for themselves.
7.World of Warcraft
WoW is my favorite game. Although it is ranked 7th this month, I still feel comforted considerably. Blizzard’s iconic World of Warcraft has been one of a handful of games that have endured in the massively multiplayer arena.
At this point, just months out from its summer 2016 release, there's a fair bit that we know about World of Warcraft: Legion, Blizzard's sixth expansion pack for its decade-old massively multiplayer game. We know the level cap will be going up. We know there will be new lands to explore. And we know that a plot twist will bring back IllidanStormrage, the main antagonist of 2007's Burning Crusade expansion, long thought dead at the hands of the players themselves.
8.Elder Scrolls Online
ESO It slipped down too much in May. Developed by the team at ZeniMax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. As a great game, it still has great pretention to be the number 1.
Overwatch is a multiplayer first-person shooter video game developed and published by Blizzard Entertainment. Unveiled at BlizzCon 2014, the game emphasizes cooperative gameplay using a cast of various "heroes", each with their own abilities and roles within a team.The game was released on May 24, 2016, for Microsoft Windows, PlayStation 4, and Xbox One. Hope it can get a better result next month.
10.Tree of Savior
Tree of Savior is a free massively multiplayer online role playing game developed by IMC Games. The game was developed by Kim Hakkyu, creator of RagnarokOnline.It is based on traditional Lithuanian culture and mythology.It features extremely diverse class system. You have many different ways to build your character and Current cap at this time is upwards of nearly 300 levels.Although It seems that fans’concerns about this game have receded somewhat, it’s still worth having a try.
All above is the latest list. Look forward to seeing more new games on this list in the next month. Thank you for your support! See you next time.
If you think you’ve seen everything that Final Fantasy XIV has in its bag of tricks, the game’s Q&A panel at PAX yesterday made it clear that it has plenty of new stuff in the wings. The panel revealed that patch 3.35 will add in the brand-new Palace of the Dead, a labyrinth crawling with the undead that’s unlike any other content currently in the game, starting with the fact that it’s a randomized soloable dungeon with its own level progression system.
Of course, that wasn’t revealed until the end of the panel rather than the beginning; there was enough to keep fans excited just on the basis of the panel serving as the game’s first ever live Q&A session in North America. Director and producer Naoki Yoshida, loremaster Christopher Koji-Fox, and community manager Matt Hilton took the stage to answer player questions while letting everyone know what was coming around the bed for players to look forward to.
If you’re wondering when you can talk with your friends outside of logging into the game, Yoshida revealed that the team is working on developing an app that will allow you to chat with friends, linkshells, and your free company. That part is working and finished; the app hasn’t been released yet because the developers want to add more functionality such as retainer access and market functions. It’s planned for release before the next expansion.
More Hildibrand quests are also planned before the next expansion, specifically in patch 3.3. There are also plans to bring over the heretofore Japan-only cross-promotional items from 7-11 to the US; the delay is due to marketing signing off on everything, as Yoshida has already given his stamp on the upcoming plans. There are also plans to get some kind of gear and/or NPCs from Phantasy Star Online 2 in the game as part of the collaboration between the titles; while PSO2 is not available in North America, the collaboration items will be available worldwide.
FATEs were discusses as a possibility for gathering and crafting classes in the future as something worth discussing, albeit with no definitive plans. Yoshida also revealed that the titles for FATEs are puns in every language; rather than trying to directly translate a name, the localization teams get to each come up with their own pun titles. In Japan, most of the titles are puns based on old novels or previous Final Fantasy games.
The team is also looking to change or improve the code in place for calling your chocobo companion, but the code is quite complex and thus it’s taking a while. This ties into both having your bird out while queued for dungeons and being able to call your bird within a dungeon if you want to do so.
Yoshida was asked if the team would do away with gender-locking gear, to which he replied that he was aware of the call and that it was high on the priority list but would have to be done piece-by-piece. Players overwhelmingly shouted for the Gold Saucer bunny gear to be unisex, to which he responded with a laughing acquiescence and the catchphrase of “please look forward to it.”
In response to a question about how many new jobs were coming with the expansion, he replied with a pause and a simple answer of “jobs,” plural. Players will have to wait until fanfest for more. Flight for the old world content was also discussed as something the team would like to do eventually, but it wasn’t originally planned, and rather than redoing the old maps the focus is on new maps for future content.
Koji-Fox also fielded a question about the game’s lore, revealing that there is a very large lore bible for the game, consisting of a couple hundred pages from 1.0, more lore from 2.0 onward, and a large amount of setting information. That doesn’t mean that everything is planned in meticulous detail, though; some things are brought up and added unexpectedly. It’s why there are no peaches in Eorzea (Eorzea just doesn’t have peaches), but now it does have bears wandering around.
Yoshida revealed that he hates the hidden moogle quests almost as much as you do, while he was very fond of Alphinaud’s story from 2.55 through Heavensward. Koji-Fox, meanwhile, very much enjoys putting together the lore in the FATE descriptions, which many players do wind up missing but which offer extra incentive to those who catch it.
At the very last question, the team was asked about varying up the game’s patch structure… at which point the Palace of the Dead was revealed. The idea is to create more casual content that offers both more flexibility and more ways to take on existing challenges. The Palace is a bottomless dungeon filled with the undead, and those who explore this deep dungeon contend with monsters, traps, and an ever-changing layout.
In functional terms, the dungeon is meant for variable group sizes, from solo players to four people working together. It also features an independent progression system starting at level 1, allowing you to jump in with your friends even if you’re a veteran and your friends have just started. Item levels are accordingly not relevant to your power in the dungeon; rather, exploration and other means will be used to power yourself up.
Bosses await on multiple floors, with the game auto-saving your progress as you go along. If you fall in battle, you can restart from the last saved floor. There will be a limit to the number of floors at the start, but there are more floors planned for the future. Players will look for stones with the marks of the Twelve to power up, but some stones will also be traps, and players can expect to eventually see ranking systems based on how fast a given job can clear through the content.
The Palace of the Dead is expected to drop with patch 3.35, after the main body of patch 3.3 which will also include what’s being called a treasure hunting dungeon. More details will be available early next week with the next live producer’s letter; it’s a surprising enough revelation that plenty of fans are no doubt excited to see how the system will work and what’s coming around the corner.
No details were revealed about how this new progression system will work, of course. But the point is that it’s there, and it’s something entirely new. If you’ve gotten accustomed to the cadence of releases, they’ve become a bit more unusual after all.
• Clash Royale takes the Clash of Clans formula and mashes it up with card battling mechanics. A lot of the same troops and magic attacks you’re familiar with are included here in trading card form. On the battlefield, it may seem like a good idea to rush the attack and take down your opponent as quickly as possible. But during the opening moments of a match, start out slow with your offensive strategy. Don’t freak out too much when you find your towers are getting attacked; stay calm and send out your troops according to your strategic plans. When you do take down at least one Rival Tower, that’s the time where you should ramp up your attack and grab the win as fast as possible. As the time winds down to its last minute and seconds, the rate at which your Elixir refills will double. This gives you a chance to put even more troops on the field than before
• Here’s an important tip that you’ll need to take heed of – once one of your opponents’ Rival Towers go down, its King’s Tower will begin attacking you. That super important tower will also start attacking you once you hit them first. If you think you’re prepared to beat ’em down early or the King’s Towers’ attacks are starting to rev up, throw some fireballs and arrows its way. The King’s Tower is a strong foe, but a combination of those attacks plus the assists of troops that are already on the field should whittle its health down in no time. To be quite honest, your collection of fireballs and arrows should only be used on the King’s Tower. Using those attack cards in any other manner works just as well, though.
• Pay close attention to your Elixir meter as you pull out new cards and put ’em into play. Fight the urge to put out a powerful troop at the beginning of a match; play the type of cards who’s value reaches up to a max level of four. Use smaller units at first in order to flood the battlefield and whittle down your foe’s tower health. It’s better to let your towers wipe out the smaller troops attacking them instead of spending Elixir to spawn a card in order to defeat them. You should only spend some Elixir to spawn a powerful troop when you know you’ll have enough to spend on another troop right after. Don’t be the type of player who overspends Elixir and has little to none to work with against an overwhelming force.
• When it comes to the troop cards you’ll want to definitely carry into battle, we have a few favorites. Goblins and Super Goblins are cheap when it comes to spending Elixir, so it’s easy to throw a bunch of ’em on the battlefield. Archers are great long-range troops who you should set up near your towers. Baby Dragons can avoid the attacks of some troops, plus its fireball attacks have the ability to wipe out more than one troop at once. Barbarians pack a lot of HP, which makes them great “Tank” type characters who last a good while and can tear up enemy troops quickly. Golems are the strongest troop type there is, so throw one out near the ending moments of a match to nab the win ASAP. Giant Skeleton, Minion Horde, Wizard and Prince cards come in handy too, so adopt a strategy for them that works for you.
• If you’re press for time, chances are high that you’re gonna spend a few gems to open up newly obtained chests immediately. You’ll be granted access to new cards just by cracking open any chests that come into your possession. From time to time, you’ll be lucky enough to gain a Rare or Epic type card. If you’re patient, then you shouldn’t have much of an issue waiting the allotted time needed for a chest to reveal it’s goods. Free Chests open up as soon as you get ’em (you’ll get a new one every four hours), plus Silver Chests take three hours to open. Golden Chests take eight hours, Magic Chests take 12 hours and Crown Chests open up instantly (you’ll get a new one every 24 hours). For the last two chest types in the game, Giant Chests take 12 hours and Super Magic Chests take 24 hours to open.
• When you finally add the Poison spell card to your deck, make sure you use it during one specific situation that happens during every match. When you see your towers getting a bit flooded by enemy troops, it’s best to hit them with this gaseous cloud of death. That way, you’ll be able to slow the march on incoming enemies and open them up for more attacks from your towers. The Poison spell card also helps give your troops an advantage since they’ll have an easier time wiping out poisoned troops. The Poison spell card costs four points of Elixir, so it should be easy to break it out when the time’s right.
• Clash Royale’s cards based on buildings includes the Barbarian Hut, Tesla, Goblin Hut, Bomb Tower, Tombstone, Inferno Tower, Cannon, X-Bow and Elixir Collector. If you’re a hardcore Clash of Clans player, you should already have a clue about the benefits and abilities behind these cards. Our favorite Building cards are the Barbarian Hut, Tesla and Elixir Collector. The Barbarian Hut helps periodically add more troops to the field, the Tesla is a great defensive building that only costs four points of Elixir to spawn and the Elixir Collector does an awesome job of giving your more Elixir than usual.
• In order to reach higher arena ranks, you need to win those online PVP matches. The better the arena, the stronger the opponents and cards you’ll come across. So the starting Training Camp is a basic tutorial camp where 12 cards are unlocked for you. Check out the list below to see the arena breakdown, the Trophy Ranking you’ll need to enter it and the number of unlocked cards you’ll get:
– Goblin Stadium: +0 & Six Cards
– Bone Pit: +400 & Six Cards
– Barbarian Bowl: +800 & Six Cards
– PEKKA Playhouse: +1100 & Six Cards
– Spell Valley: +1400 & Five Cards
– Builder Workshop: +1700 & Three Cards
– Royal Arena: +2000 & Four Cards
– Legendary Arena: +3000 & No Card Unlocks
OnAScreen.com dropped an interesting piece of advice for players who want a higher percentage chance of getting the cards they truly desire. Taking a few losses may just be the way to go during your early progress with this mobile card battler:
“Early game epics seem to be the most useful, including the Witch, Prince, and Mini P.E.K.K.A. As you go into new stadiums, more cards unlock, meaning your odds of getting the card you want go down. To level up these early cards the fastest, you will want there to be as few other cards that can come out of chests as possible. To do this, lose. Yes, you read that correctly, lose. Get back to 400 or less trophies. Once you get there, open all the chests you have. You will now get the rare cards you need to succeed at a higher level.”
iDigitalTimes.com wanted players to know that they should be be extra careful about how they utilize their gold fund:
“It’s very tempting at first to upgrade every card you possibly can, but it’s far more effective to be choosy about your upgrades. Generally, I’d stick to upgrading mostly common cards since they are cheaper. Also, only use your gold to upgrade cards you know you use frequently and like. Free chests are given to you at regular intervals and you get a chest when you win a battle so you will be able to upgrade other cards along the way from the goodies you get in those chests. Gold is really hard to come by in the game, so being careful about how you spend it will make a difference for your deck and the number of battles you win.”