Additional Information · You can turn in Thorium Shells (bullets) in exchange for Thorium Headed Arrows. Both Orgrimmar and Ironforge have a turn-in NPC. · Elixirs will not stack with player spells that improve the same attribute. · Shields have blocking values. Blocked attacks avoid an amount of damage based on your shield and your character's Strength. · Wand use can be interrupted when the user takes damage. Wands can be used by all classes that possess the Wand Proficiency; fire, frost and shadow skills are not necessary. Wand damage is reduced by resistance in the appropriate school. Wand use is not prevented when silenced. It is prevented in all the same situations melee is prevented. · Quest Items: Quest rewards are labeled as Bind on Acquire. Quest rewards can still be equipped or sold to a merchant, but you can't sell or give them to other players. This has been implemented to deter these items from flooding the game economy which was an issue prior to this rule. · Quivers and ammo pouches will increase attack speed when using a gun or bow. · Items with procs are using time-based procs. Their proc frequencies are entered as the number of desired procs per minute, and their actual per-swing proc chances are calculated from that using the weapon's speed. · All cloaks can be worn by all classes. · Items that increase percentages to block, dodge, crit, parry, and hit chance now stack. · Wands - The Shoot Wand ability is a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving). · You can only have one Flask affecting you at a time. The Effects of Flasks will now persist through death. · There are items in the game that have a duration on them that is measured in real time. For instance, there are fish that have a four-hour duration; they only last four hours regardless of whether or not the character is logged in. · Proficiency Bonuses: Some sets of equippable items will give bonus effects to the player only if they have a specific skill, such as Leatherworking. Common Questions Where do I find rings, necklaces, trinkets, shoulders, and hats? These items are more commonly available at higher levels, for more powerful characters. To what items can I apply armor patches? Chest (body armor), feet (boots), hands (gloves), legs (pants). How do item drops work? Monsters randomly drop items from a loot table (grab bag of possible items). Some monsters always drop an item, such as powerful, rare, and uniquely named monsters. Where can I get armor patches? Leatherworkers can make them. You can get them elsewhere as well, such as a quest reward. How can I see what items I can use? Hit "C" for your character screen. Then, click on the "Skills" tab. Scroll down to "Proficiencies" which will list what types of items you can use. What items don't display on my character? Trinkets and rings do not display on your character. Do items have weight? Can I be encumbered? Items do not have weight. You can carry as many items as you have room for without any negative effect on your character. |