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Age of Conan: Hyborian Adventures developer discusses mounts--Jun.16th 2008

  Svein Erik "Sharum" Jenset from Funcom Oslo was recently on the official Age of Conan: Hyborian Adventures forum where he discussed some of the issues surrounding in-game mounts in the PC version of the game and gave out a few tips for players as well.

  First up, he discussed what is currently, one of the hottest topics on the forums: mount speeds. He explained that there were a few bugs regarding mount movement speed (when the game first came out, mounts moved at the same speed as the player) but they have already resolved this issue.

  In addition, he added that the recent patch for the game has increased the movement speeds of horses, rhinos, and mammoths in the game. This pretty much means that moving around with them should be much better than before.

  He also addressed the players who have reported that the use of both the Rhino and Mammoth mounts in the game are too specialized. Jenset explained that these mounts were, from the initial conceptualization, specialized to begin with and that the developers don't want to make any changes to it until more members of the community are taking part in siege warfare:

  When it comes to their usability in siege warfare we would like to put off any further balancing until guilds around the world have started par-taking in this activity on a more or less regular basis. Tweaking something "just right" is never easy, and making something "overpowered" is equally bad to making something "nerfed".
These mounts were, from the start, designed to be a fearsome weapon in siege warfare and not something you would climb to the top of just to either ride from A to B or slaughter a group of unsuspecting picts.

  Finally, he also discussed the need for players to purchase Basic Riding in order top use Mammoth and Rhino special abilities. Apparently, these skills were supposed to be given for free when a player claims a pre-order mount. Don't worry though, as these issues will be (or probably have been) fixed already. For more details, check out the full post by following our source link below.

 




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